Space Battle
Project: Individual
Game engine: Unity
Platform: PC
Space Battle is a simple 2D multiplayer game that players control a spaceship and need to destroy asteroids around the space.
I was responsible for all programming and game design.
Development highlights:
- My first multiplayer game using Photon framework as a networking tool
- Real time score
- Spaceship selection
- Asteroids spawn
- Real time countdown for all players in the room
- Final scoreboard
- Spaceship’s movement
- Spaceship’s shooting